I’m enjoying my break from school–more than I expected. I haven’t got done quite as much as I had planned, have goofed off more, but in the mix, I’ve also got to spend time with friends more than I had planned, which is a definite bonus.
I finally worked out some longstanding technical issues I’d been having with The Sims 3, and played some in earnest yesterday. I currently have a massive project going on with the game, to create a utopian Victorian/Edwardian-ish village, with the Miss Marple stories as my inspiration (minus the mayhem). I’m still just building the houses, but I’m making duplicates of houses to make the process easier, which will later be customized.
I have been a fan of the Sims franchise for a long time. I confess that one of the first things I do when I obtain the latest edition is to learn the cheat codes for giving my Sims a ridiculous amount of money. By doing so, I not only provide them with every luxury they could want (and ask for, in the case of Sims 3,) but it permits them to not have a job, so they can invest all their time in their hobbies and relationships. This was one of my first discoveries in the original edition–that jobs made it a lot harder for Sims to make friends and fall in love.
Of course, I’m not suggesting that we should all just quit our jobs and become slackers. But I do think that we have a collective propensity to confuse our priorities. A little less investment in chasing the golden ring, a little more time with our loved ones and doing what fulfills us–this would go a long way.
I know that there is nothing revolutionary in what I’m saying. It’s just sad that one of the few places I find it in this life is within a computer game.